Building the digital life skills every child needs in a connected world.
The reality right now
of 11-17 year olds saw harmful content in four weeks
of 8-12 year olds are on platforms with a minimum age of 13
of two-year-olds watch screens every day
Ofcom, May 2026
Most of what exists to help families with technology is about restriction:
We gave children the most powerful communication tool in human history, yet we gave them almost no instruction on how to use it.
These aren't "soft skills" - they're the core building blocks for resilience of the screen age.
Critical thinkers who understand how the technology around them works, and whose interests it actually serves.
Genuine connectors who can build real relationships in a world where so much of social life now happens through a screen.
Conscious and confident creators who use technology to make things, not just to watch other people make them.
Emotionally steady children who know how to feel, regulate, and find their balance, on and off the screen.
havyn is not here to save children from technology. It's here to help them understand it well enough that they no longer need saving.
"We are building the digital literacy curriculum that should have come with every device, with the rigour of research and the warmth of human understanding."
"For the children who deserve to be more than users."
"Hey, we're Vinnie & Vera, and we're here to help you get your kids ready for the digital world ahead."
Vinnie & Vera - your family's digital guides


Each Skills Squad guide represents a capability children need to thrive in a connected world - from online safety and healthy boundaries to emotional awareness, self-regulation, critical thinking and digital literacy.
Below you can meet the six members of the havyn Skill Squad, each one built around a problem your child is actually experiencing, with a specific skill that changes it.
“I can choose.”
Helps children understand online safety, set healthy boundaries and feel confident saying “enough.”
“I can understand my feelings.”
Helps children recognise big feelings and learn simple ways to calm their minds and bodies.
“I can build healthy relationships online.”
Helps children see the difference between performance and connection, and understand what’s really happening in the social dynamics of online life.
“I can protect my attention.”
Helps children rebuild attention, enjoy boredom again and discover that creativity often starts where scrolling stops.
“I can understand how technology works.”
Helps children ask better questions about apps, algorithms and AI, so technology becomes something they understand, not just consume.
“I can create, not just consume.”
Helps children move from watching others create to making something of their own. It gives them permission to create something imperfect.
One skill at a time, you'll work through an age-banded activity pack to earn badges and unlock your Digital Explorer certificate.
The mission starts 20th July 2026.
Every skill in havyn is grounded in 2025-2026 research on how technology affects children's emotional, cognitive, and social development.
Aligned with the Online Safety Act, Ofcom's children's safety rules, and the UK government's screen time guidance, but always skills-first, not legislation-first.
havyn works because children understand it. Skills that belong to the child, not rules handed down by adults, are the ones that actually stick.
Every challenge is designed to involve the whole family, including parents. The most powerful digital literacy lesson is watching an adult model it.
The six skills havyn builds, emotional regulation, focus, social intelligence, boundaries, critical thinking, and creativity, are life skills. They grow as children grow.
No overwhelming checklists. Each skill targets one specific thing, the meltdown, the lost focus, the passive scrolling, and changes it completely.
The vision of havyn is an app, and it's still in development. We are not building it behind closed doors and unveiling it when it's finished. We're building it in the open, with the two groups who matter most: the children who will use it, and the parents who will trust it.
The skills only land if they actually work for children. So children help shape havyn from the inside, telling us what feels real, what feels patronising, and what they would genuinely come back to.
Parents know their families better than any product team ever could. Their questions, worries, and everyday realities shape what we build, and the order we build it in.
We're looking for aligned partners, sponsors, and schools who believe that children deserve better tools for the digital world. Whether you're a brand wanting to co-create or an educator looking to bring the Skills Squad to your students, we'd love to start a conversation.
"We didn't build havyn because we had an answer. We built it because we couldn't find one, and we weren't willing to wait any longer."
Emily and Alex
Join the havyn Challenge this summer. Six skills. Six weeks. One family, finally on the same page about technology.